11 December 2000. Cape May, New Jersey.

The party’s preparations are underway for their mission to the black hole that is Manhattan Island. It’s winter weather now, lows in the 20s.

Maks has decided – against his reservations – to accept the River Rats’ deal to transport to the island. DIA handler Resper has used them in the past, and they’ve been good for their word, but there’s always the possibility the Rats played a part in the disappearance of the two prior missions.

The group has a weight allowance of 1 ton per person.

Email exchange between my brother and I. My response will be first, because it’s shorter.

 


OK. So – mostly – MilGov gives Maks what’s on the list

 

No TOW launcher (or missiles). Other heavy vehicle weapons available, take all or none: Mk-19 GL (25 HVHEDP rounds available at the moment). M40 106mm recoilless rifle (dozen shells of varying types, but only 4 AP). M214 (problem child, an electrical short needs to be located. 1 cassette available, 300 rounds remaining).

Medical supply shortage. Atlantic City pacification is ongoing, still vacuuming up MilGov’s medical gear and medicines. No medical supplies will come in your requisition. All purchased medical supplies are temporarily 3x normal cost. All medicines 7x normal cost.

No Milbucks requisition. Yet. JCS is dithering about large sums of Milbucks being transported outside controlled zones. They will probably have to bow to reality at some point.

But you can triple the luxury goods request amounts. Resper is handling that for you.

Resper has filed for your back pay, citing continuous service during your time of E&E in Poland. You communists get a lump sum of $50,000 representing back pay of all members.

Radio

Radio from top of tall building? Even weaker radios should range well from height and unobstructed view of the harbor. Naval vessels pass by a few times a week on average up the coast. You’ll be given a channel they monitor.

Maks has authority and codes to request assistance from Naval vessels passing up the coast. If not on a higher-priority mission, a vessel can be diverted for a few rounds of shore bombardment, then they skedaddle. Help won’t be quick, and it could be anything from .50 cal to large caliber guns. Better for pre-planned attacks, not as cavalry.

Vessels can also pass messages back to Cape May, and return replies.

Relations

You are authorized to nominate NYC factions in good repute for MilGov community support programs (including food drops) once a presence is established on the island. Associated militia will receive training and support.

You are prohibited from initiating any agreements or associations with groups guilty of crimes against humanity, e.g. slavery, murder, or other atrocities. Nor factions advocating the overthrow of the United States.

 


 

Manhattan Equipment

Group Gear

General Notes

For this mission Maks is requesting that MilGov supply them with two HMMWVs fueled with diesel and everything marked in yellow on this list. Otherwise the team will need to shop for equivalents before departing. Everything marked in green is already owned by the team.

These yellow request list items and the two HMMWV add up to under $100k and it’s all typical NATO infantry gear, not a bunch of extravagant stuff aside from any luxury goods and whatever medical supplies they might provide. If they balk at the scope of his request Maks will guilt trip them about how he’s risking at least the same value in his team’s own expensive gear – things that are much more rare and thus harder to replace. Not to mention putting their necks on the line far outside the secured areas for an uncertain period of time. So hopefully MilGov will deliver on these yellow list items. This group gear is hundreds of kgs less than the combined HMMWV load capacities. Combining absolutely everything including the vehicles and cargo is hundreds of kgs under the 1 ton per member limit set by the boat gang.  

Why this mission calls for two HMMWVs topped off with diesel and a bunch of weapons: 

  • The seven team members can’t even properly fit into one truck, instead would need to shoehorn in one passenger over capacity. In contrast having a two trucks instead allows them to easily pick up five pedestrians (new allies, prisoners, medical patients, etc)  
  • Far fewer supplies could be carried by just one truck. And with an indefinite mission duration and no support to call on they will need everything they can reasonably carry.
  • If a vehicle is lost everyone could pack into the surviving one and escape with at least half of the gear. With only one truck they would be instantly on foot if a truck gets ruined.
  • A second truck means another mobile weapon mount so doubles the firepower. Provides two mobile fireteam-sized elements instead of a single squad-sized mobile element.
  • Fuel tanks and jerry cans deserve to be filled with precious diesel to avoid wasting a bunch of volume and mass on terribly inefficient alcohol. They may need to backtrack a lot, scout things out, and stay on the move to evade gang mobs. The island isn’t that big, but they may need to leave the island by bridge for whatever reason. Who knows how long they will be out there. It’s best to have a way to drive back to friendly territory when the time comes in case the river gang turns out to be a problem.
  • The pile of weaponry is needed as a force multiplier and deterrent effect. They must be able to lay down a lot of damage to any hostiles, and quickly since they might face large groups of enemies. And plenty of gear may be needed for raids on select targets.

 

This group gear will be kept well-covered with the tarps and camo netting, even those things underneath the hatchback so that we can avoid outsiders ever having a clear look at our belongings. Some low-value, heavy items will be strapped to exterior surfaces to conserve interior space (barbed wire, tent, spare tires). Crates and boxes will be spray painted or otherwise altered to conceal contents in case we are ever observed when unloading/transferring equipment somewhere. All trade/goodwill items will have a few representative portions kept handy so we aren’t ever flashing entire boxes or cases of high end items, but rather it just looks like a few nice things being pulled out of someone’s satchel or pocket. 

The back windows will have dark curtains ready for urban areas & close range interactions so people can’t tell that the back seats are actually empty. This might lead one to believe that we have up to 12 fighters instead of just 7 (two of whom have little actual combat ability). An exception to this concealed approach involves our radio gear. For this one instead I really want people to see multiple antennas on each truck. This might cause at least certain people to hesitate before attacking us because they won’t know if we might have fire support or backup on call, or they might not want their area associated with an attack on MilGov.

 

Squad Uniform & Accessories

This is a basic set of things to be issued to all seven teammembers:

  • Matching MilGov uniform upgrades for our thermal fatigues which will include some optional white snow camo overgarments
  • Civilian-equivalent clothing for disguise purposes
    • Winter clothing, bulky to all concealment for gear
    • Includes optional raggedy elements in case we need to look poor
    • This is generally not worn but kept stored in the trucks
  • Official MilGov IDs, and these might as well use our real names since I can’t see fake identities having much value at this point
  • Map of the city and region.

 

Trade/Goodwill Items

Trade/Goodwill Combined: [175kg, $x] (Unknown Value)

 

These are intended as handouts to win “hearts and minds” or for bartering with NPCs for intel, resupply, “protection” fees, etc. These small but value-dense items might server as a reminder of the finer parts of civilization that MilGov can offer. I’ve suggested some amounts

  • Milbucks – I think they should choose how much to provide us with. But it seems like a fitting way to encourage trade with MilGov and to establish legitimacy. 
  • Luxuries & Comfort Items
    • Pre-war liquors, mixed types – 2x case of 12 bottles [40kg]
    • Cigars – 2x box [2kg]
    • Cigarettes – 2x case of 30 cartons [15kg]
    • Coffee and tea – [10kg]
  • Clothing – A small supply of winter clothing elements (enough for 10 people) [60kg]
  • Medical Supplies [?kg, $?]
    • Assorted pharmaceuticals (Antibiotics, anti fever, sedatives, pain killers, etc)
    • Bandages, ointments, lotions, alcohol, iodine, handsoap, etc
    • Extra surgical drapes, gowns, gloves, etc. Basically enough supplies to perform some field surgeries and still be left with full medkits after refilling from this stock

Food/Water

Food Combined: [500kg, $3500]

  • MRE (Meal Ready-to-Eat) [x10 cases = 9 ppl*wks = 100kg, $770]: Required daily intake is 1.7 kg. Weight: (per ration) 0.86 kg, (per case of 12) 10.3 kg; Price: (per ration) $8, (per case) $77 (C/C) (1 case = 1 person for 6 days)
  • T-Rations [x8 modules = 24 ppl*wks = 336kg, $1720]: Required intake is 2kg per day. Weight: (single module) 42 kg; Price: (single module) $215 (S/R) (1 module = 3 people for 1 week).
  • Drinking Water: 60 liters in two jerry cans [60kg, $x]
  • Cooking stove and basic cookware
  • Water purification supplies

Weapons

Weapons Combined: [103kg, $17,700]

  • M-21 [5.4kg, $400]
  • M16A2 w/ M203 x3 [13.5kg, $2700]
  • M240 MAG MG x2 [24kg, $3000]
    • Mounted telescopic sight: Add 15m to printed range figure when conducting aimed shots. Aimed shots at extreme range are as if at long range for hit determination. No effect on quick shots.
  • M2HB [42kg, $1600]
    • Mounted telescopic sight: Add 15m to printed range figure when conducting aimed shots. Aimed shots at extreme range are as if at long range for hit determination. No effect on quick shots.
  • TOW 2 Launcher [18kg, $10,000]

Ammo & Ordnance

Ammo & Ordnance Combined: [489kg, $9270]

  • 5.56mm N 2x case of 840 [30kg, $200]
  • 7.62mm N 2x case of 600 [30kg, $130]
  • .50BMG 2x case of 105rd belt [30kg, $70]
  • Hand Grenade, Frag – 2x case of 30 [60kg, $200]
  • Hand Grenade, CHEM Smoke – 2x case of 16 [64kg, $160]
  • Hand Grenade, CHEM CS – 1x case of 16 [16kg, $80]
  • Hand Grenade, Concussion – 1x case of 20 [20kg, $70]
  • Hand Grenade, Thermite – 1x case of 16 [20kg, $140]
  • Hand Grenade, WP – 1x case of 16 [20kg, $280]
  • 40x46mm NATO LV CHEM Smoke – 25x [6.25kg, $100]
  • 40x46mm NATO LV CHEM CS Gas – 25x [6.25kg, $100]
  • 40x46mm NATO LV HEDP – 1x case of 50 [12.5kg, $200]
  • 152mm HEAT TOW 2A Missiles x3 [84kg, $4500]
  • Engineer’s Demolition Kit [30kg, $750]
  • Dynamite – case of 100 sticks [30kg, $750]
  • Satchel Charge, 5kg (x2) [10kg, $340]
  • Frame Charge, 2kg (x4) [8kg, $400]
  • Mine, Directional – 1 case of 6 mines [12kg, $800]

Tools and Supplies

Tools and Supplies Combined: [~850kg, ~$6k ($ = yellow only)]

  • NHT x2 [44kg, $700]
  • NMT x2 [20kg, $400]
  • Extra diesel fuel – 10x 20l jerry cans [200kg, $8250]
  • Extra deep cycle batteries x2 (removable) to power radio gear away from the vehicles
  • More HMMWV spare tires (to double the usual of one each) – 2x [128kg, ?]
  • Empty Sandbags x100 [20kg, $100] 
    • Each 0.2 kg empty, 10 kg full, $1 ea 
  • Fire Extinguishers x4 [40kg, ?]
  • Barbed Wire, Antipersonnel/Concertina: 50m coil x2 [20kg, $1000]
  • Assorted nails, screws, wire, rope, chain, stakes, etc for impromptu field fortifications [8.5kg, ?]
  • Tarps and camo netting – will use white paint as needed to create units for snow too [20kg, ?]
  • Sleeping Bag x10 [40kg, $500]
  • 10 man tent [35kg, $250]
  • Ice chests for medical supplies and food [10kg]
  • Stretchers x2 [10kg, ?]
  • American flags x3 
    • Two will be flown from the vehicles, but easily removed if we wish to camouflage
    • One can be flown at any potential base we establish.
  • M42A2 Combat Vehicle Crewman Mask – x7 [21 kg]
  • Chemical Protective Over garment (CPO) x6 [12kg, $1200]
    • The Chemical Protective Over garment (CPO) suit is the Navy’s current issued garment used to protect the wearer from all known chemical agents and has a ten year shelf life in its sealed container. Once the CPO suit is removed from its sealed container bag, it is good for a total cumulative wear time of 100 hours within 30 days after opening. The foil bag and plastic over bag should be retained for stowage of uncontaminated CPOs between uses. In a contaminated environment the suit will provide six hours of protection. Although the CPO suit provides good skin coverage, it provides no special protection against biological contamination.  Currently issued one per USMC Solider Weight 2 kg, Price: $200
  • Geiger Counter [.5kg, $500]
  • Optical Chemical Sensor [2kg, $2000]
  • M256 Chemical Detector Kits x10 [1kg, $200]
  • M291 Skin Decontamination Kit x5 [Nil, $225]
    • The M291 Skin Decontamination Kit consists of a wallet-like carrying pouch containing six individual decontamination packets, enough to perform three complete skin decontaminations. Each packet contains an applicator pad filled with decontamination powder.  The M291 allows you to completely decontaminate your skin through physical removal, absorption, and neutralization of toxic agent with no long-term harmful effects. This item is for external use only it may be slightly irritating to eyes or skin. Be sure to keep the decontamination powder out of eyes, cuts, or wounds, and avoid inhalation of the powder. Decontamination is accomplished by application of a black decontamination powder contained in the applicator pad. Application to skin exposed to contamination is explained in the technical manual. Weight: Nil, Price: $45
  • AN/VRC-91A Singcars Secure Manpack/Vehicular Radio – x2:  This is a version of the US Singcars radio.  This radio has a short range of 8km/35km.  It can be man portable or mounted in a vehicle.  This unit has a built in frequency-hopping unit.  Any radio can communicate with any other by means of a special frequency-hopping unit that changes frequency (all 2300 of them) at 30-second intervals so that it is almost impossible to listen in on a conversation for any long period of time.  However, both radios must be on a same link to be able to communicate.  A Vinson scrambling module may be added for maximum security.  [Wt: 15kg; Price: $6000]
  • Broadcast Monitoring Equipment: This kit, combined with an electronics repair kit, permits characters with Electronics skill to listen in on cellular phones, radios and other broadcast signals, provided that the operating frequency of the broadcast source is known. Wt: 1 kg; Price $400 (C/R)
  • Audio Recorder, Advanced: The advanced recorder has better recording quality, including the ability to record a greater sound range (including ultrasonic and subsonic), varied playback speeds, and so on. Wt: Simple, 0.3 kg; advanced, 2 kg ; Price: Simple, $75 (V/V); advanced, $750, (S/S)
  • Audio Recording Cartridge x 168hrs: A cassette that records sounds from an audio recorder. Available in one-, two-, three- and six-hour versions. Wt: Negligible. Price: $1 per hour of recording time.
  • Parabolic Booster: A small dish-shaped booster used to increase the range and acuity of a sound amplifier 30 times. The booster also allows the user to zero in on specific sources and eliminates confusing background noise. Wt 0.2kg; $60 (R/R)
  • Radio Direction Finder: A specialized radio receiver designed to determine the specific direction a particular radio broadcast is coming from. These are useful for a variety of tasks. Getting a directional fix using one of these is a task (Easy: Electronics) and requires one minute (provided that the signal stays on the air that long). The result is a compass bearing, not a distance. Two or three such RDF units, spaced far apart, can get two or more bearings for triangulation of broadcast source. Wt 2 kg; Price. $1500 (C/C).
  • AN/GRA-39A Radio Set Control Group (x2 complete kits): This unit consists of two pieces: one is attached to the antenna and the other to the radio, connected by WD-1. This system allows both the radio and its human operator to be up to one mile from the antenna, thus removing them from danger. To set up the AN/GRA-39A requires WD-1 along with a successful Electronics: ESY task completion. Use of this device is Electronics: ESY task. Wt: 15 kg Cost: $2000
  • WD-1 Telephone Line
    • 1/4 Mile Spool x1
    • This line is highly useful for a wide variety of purposes, including, but not limited to, the laying of telephone lines.  It is also used in wiring remote electronic detonators, claymore mines, or trip wires—or simply stringing something up. The cost of the wire includes a linesman set—a leather belt pouch containing a set of wire cutters/strippers, a roll of electrical tape, and a pocketknife. The WD-1 comes in three size reels—one mile (1609m), one-half mile (805m), and one-quarter mile (402m).  Weight: (1 mile) 22 kg (1/2 mile) 10 kg (1/4 mile) 5 kg; Cost: (1 mile) $200 (1/2 mile) $75 (1/4 mile) $35 (all)
  • TA-312/PT Field Telephone:  This small, rugged, battery-operated, field telephone is quite common in US Army field organizations. It is used, for the most part, in areas where units are planning to stay for an extended period of time. The field telephone unit consists of a handset, as well as a box-like base that has a hand crank. To set the unit up requires WD-1 telephone line (commo wire), run to a switchboard or destination phone, and an Electronics: ESY task completion. Wt: 2.5 kg Cost: $250 (C/S)
  • TA-1 Field Telephone – x2: Requires commo wire to link it to other field telephones. Secure unless the wire is tapped. Includes 30m of commo wire. Sound-powered. Wt 3kg; Price $200
  • Tools – Combined: [83kg, $3050]
  • Siphoning and fuel transfer supplies x2 (mini-pump, siphon hose, funnels, etc)
  • Wheeled Vehicle Tools x2 [20kg, $1000]
  • Small Arms Tools [5kg, $200]
  • Electrical Repair Tools [3kg, $500]
  • Electronic Repair Tools [3kg, $1000]
  • Excavating Tools [20kg, $150]
  • Construction Tools [30kg, $500]
  • Bullhorn – x2 [2kg, $200]
  • Ladder x2  [10kgs]
  • PTRS-41 (22kg + 25kg for 100rds 14.5mm B)
  • PPSH-41 [3.5kg]
  • Magazines, 7.62mm T x2 71rd drum [3kg] + 5x 35rd magazines [3kg] 
  • MP5SD3 (2.5kg + 6kg for 8 mags)
  • HK-79 grenade launcher [2kg]
  • Doruk SVD [4.6kg]
  • Magazines, 7.62mm L x8 20rd [6kg]
  • 4.7mm Cls – 6x 50rd mags [6kg]
  • 9mm Makarov – boxes totaling 100 rounds [1kg]
  • 7.62mm T – boxes totaling 500rds [7kg]
  • 7.62mm L – boxes totalling 100rds [3kg

Individual Gear

These remaining lists cover what each individual carries as equipment that they try to keep on them or at least within arms reach at all times unless in a reasonably secure area. Everyone is within their load limit so won’t be moving around overburdened. Much of these loadouts assumes we will get our hands on the yellow list items listed for group gear, otherwise these may need adjustment after shopping for alternatives.

Individual Gear – Maks

Grand Total = 48kg

 

  • Makarov (w/ detached silencer) [1kg]
  • G11 [4kg]
  • Thermal Fatigues [6kg]
  • Kevlar Helmet [.5kg]
  • Kevlar Vest [4kg]
  • Combat Webbing [2kg]
  • Backpack [2kg]
  • Flashlight [.2kg]
  • Dagger [.3kg]
  • Personal Medical Kit [.2kg]
  • Magazines, Sidearm x3 [1kg]
  • Magazines, G11 x6 50rd [6kg]
  • Hand Grenade, Frag x6 [3kg]
  • Hand Grenade, CHEM Smoke x2 [1kg]
  • Hand Grenade, Concussion [.5kg]
  • Hand Grenade, Thermite x2 [1kg]
  • Hand Grenade, WP [.5kg]
  • Maps, regional and world [.25kg]
  • Cable-ties, duct tape, 550 paracord [.5kg]
  • AN/PRC-139 Hand Radio [1.35kg, $1000]
    • This radio operates over either the 30-88 MHz, 136-174 MHz, or 403-470 MHz bands, depending on what transceiver is installed. (Changing transceivers is a task requiring a Phillips screwdriver and no special skills.) It features an embedded Vinson (scrambler) module. The radio may also function as a modem, at a data rate of 16 kbps. This radio is in use by most US forces, particularly the US Army and Air Force. Short range is 2 km.
  • 25x Image Intensifier [1kg, $2500]
  • Light Intensifier Goggles [.5kg, $1800]
    • These amplify existing light thousands of times, rather than heat emanating from objects and people. They have the same range as IR Goggles when used in the passive mode, but double their range and allow for better short-range vision clarity when used in the active mode. The drawback to active mode is that the goggles are acting as a flashlight and show up clearly to starlight scopes, IR goggles, thermal vision, and passive/active IR viewers.
  • Canteens – 4l total [4kg]
  • MREs – 3 day supply [5kg]
  • The “Deadman” Satchel [2kg]
    • Designed by Maks, this is activated by what would appear to be a deadman switch to give the impression that if he is killed or if he otherwise releases his grip the satchel will explode. But this switch actually has to have its safety flicked off to even do anything and even then it only activates a 30 second timer. This timer can still be overridden after activation with a concealed disable/disconnect area at any time if you know where to look (our group members will be trained on this).
    • This will be smaller than our usual 5kg beasts. At 2kg of C4 the Deadman is big enough to be scary, yet still small enough to be normally kept concealed.
    • Opening up the satchel bag reveals the explosives and also extraneous wires and det cord that are added as decoys to confuse any attempts at defusing it by enemies. 
    • On a related note, he will bring a couple of those polaroids that we took of the Reset Device. It could have utility as another bluff tactic for coercing gang leaders, to make them think that infiltrator teams are on the island armed with these. Something like: “If we can’t have the gold, nobody can!” or perhaps “MilGov is determined to pacify this city, one way or another. So you can either cooperate with us, or else…

 

 

Individual Gear – Woj

Grand Total = 47kg

 

  • M16A2 w/ M203 [4.5kg]
  • PB silenced Makarov pistol [1kg]
  • Thermal Fatigues [6kg]
  • Kevlar Helmet [.5kg]
  • Kevlar Vest [4kg]
  • Combat Webbing [2kg]
  • Backpack [2kg]
  • Flashlight [.2kg]
  • Combat Knife [.3kg]
  • Magazines, 5.56mm N 8x 30rd [4kg]
  • Magazines, Makarov – x3 [1kg]
  • 40x46mm NATO LV HEDP – 10x [3kg]
  • Hand Grenade, Frag x4 [2kg]
  • Hand Grenade, CHEM Smoke – x2 [1kg]
  • Hand Grenade, Concussion – x2 [1kg]
  • Hand Grenade, Thermite [.5kg]
  • Hand Grenade, WP [.5kg]
  • AN/PRC-139 Hand Radio [1.35kg, $1000]  
    • This radio operates over either the 30-88 MHz, 136-174 MHz, or 403-470 MHz bands, depending on what transceiver is installed. (Changing transceivers is a task requiring a Phillips screwdriver and no special skills.) It features an embedded Vinson (scrambler) module. The radio may also function as a modem, at a data rate of 16 kbps. This radio is in use by most US forces, particularly the US Army and Air Force. Short range is 2 km.
  • Light Intensifier Goggles [.5kg, $1800]
    • These amplify existing light thousands of times, rather than heat emanating from objects and people. They have the same range as IR Goggles when used in the passive mode, but double their range and allow for better short-range vision clarity when used in the active mode. The drawback to active mode is that the goggles are acting as a flashlight and show up clearly to starlight scopes, IR goggles, thermal vision, and passive/active IR viewers. 
  • Canteens – 4l total [4kg]
  • MREs – 3 day supply [5kg]
  • Lockpick Tools [.5kg, $20]
  • Frame Charge, 2kg [2kg, $100]

Individual Gear – Barna

Grand Total = 45kg

 

  • M16A2 w/ M203 [4.5kg]
  • Thermal Fatigues [6kg]
  • Kevlar Helmet [.5kg]
  • Kevlar Vest [4kg]
  • Combat Webbing [2kg]
  • Backpack [2kg]
  • Flashlight [.2kg]
  • Dagger [.3kg]
  • Personal Medical Kit [.2kg]
  • Magazines, 5.56mm N 8x 30rd [4kg]
  • 40x46mm NATO LV CHEM Smoke – 2x [.6kg]
  • 40x46mm NATO LV CHEM CS Gas – 2x [.6kg]
  • 40x46mm NATO LV HEDP – 14x [3kg]
  • Hand Grenade, Frag x4 [2kg]
  • Hand Grenade, CHEM Smoke – x2 [1kg]
  • Hand Grenade, Concussion – x2 [1kg]
  • AN/PRC-139 Hand Radio: [1.35kg, $1000]
    • This radio operates over either the 30-88 MHz, 136-174 MHz, or 403-470 MHz bands, depending on what transceiver is installed. (Changing transceivers is a task requiring a Phillips screwdriver and no special skills.) It features an embedded Vinson (scrambler) module. The radio may also function as a modem, at a data rate of 16 kbps. This radio is in use by most US forces, particularly the US Army and Air Force. Short range is 2 km.
  • 25x Image Intensifier [1kg, $2500]
  • Light Intensifier Goggles [.5kg, $1800]
    • These amplify existing light thousands of times, rather than heat emanating from objects and people. They have the same range as IR Goggles when used in the passive mode, but double their range and allow for better short-range vision clarity when used in the active mode. The drawback to active mode is that the goggles are acting as a flashlight and show up clearly to starlight scopes, IR goggles, thermal vision, and passive/active IR viewers.
  • Canteens – 4l total [4kg]
  • MREs – 3 day supply [5kg]

 

Individual Gear – GDW

Grand Total = 42kg

 

  • M240 MAG MG [12kg]
    • Add mounted telescopic sight: Add 15m to printed range figure when conducting aimed shots. Aimed shots at extreme range are as if at long range for hit determination. No effect on quick shots.
  • Thermal Fatigues [6kg]
  • Kevlar Helmet [.5kg]
  • Kevlar Vest [4kg]
  • Combat Webbing [2kg]
  • Flashlight [.2kg]
  • Dagger [.3kg]
  • Personal Medical Kit [.2kg]
  • 7.62mm N x3 100rd Belt [6kg]
  • AN/PRC-139 Hand Radio: [1.35kg, $1000]
    • This radio operates over either the 30-88 MHz, 136-174 MHz, or 403-470 MHz bands, depending on what transceiver is installed. (Changing transceivers is a task requiring a Phillips screwdriver and no special skills.) It features an embedded Vinson (scrambler) module. The radio may also function as a modem, at a data rate of 16 kbps. This radio is in use by most US forces, particularly the US Army and Air Force. Short range is 2 km.
  • Light Intensifier Goggles [.5kg, $1800]
    • These amplify existing light thousands of times, rather than heat emanating from objects and people. They have the same range as IR Goggles when used in the passive mode, but double their range and allow for better short-range vision clarity when used in the active mode. The drawback to active mode is that the goggles are acting as a flashlight and show up clearly to starlight scopes, IR goggles, thermal vision, and passive/active IR viewers.
  • Canteens – 4l total [4kg]
  • MREs – 3 day supply [5kg]

Individual Gear – DiAngelo

Grand Total = 49 kg

 

  • M16A2 w/ M203 [4.5kg]
  • Thermal Fatigues [6kg]
  • Kevlar Helmet [.5kg]
  • Kevlar Vest [4kg]
  • Combat Webbing [2kg]
  • Backpack [2kg]
  • Flashlight [.2kg]
  • Dagger [.3kg]
  • Personal Medical Kit [.2kg]
  • Magazines, 5.56mm N 8x 30rd [4kg]
  • 40x46mm NATO LV CHEM Smoke – 2x [.6kg]
  • 40x46mm NATO LV CHEM CS Gas – 2x [.6kg]
  • 40x46mm NATO LV HEDP – 10x [3kg]
  • Hand Grenade, Frag x6 [3kg]
  • Hand Grenade, CHEM Smoke – x2 [1kg]
  • Hand Grenade, Concussion – x2 [1kg]
  • Hand Grenade, Thermite [.5kg]
  • Hand Grenade, WP [.5kg]
  • AN/PRC-139 Hand Radio: [1.35kg, $1000]
    • This radio operates over either the 30-88 MHz, 136-174 MHz, or 403-470 MHz bands, depending on what transceiver is installed. (Changing transceivers is a task requiring a Phillips screwdriver and no special skills.) It features an embedded Vinson (scrambler) module. The radio may also function as a modem, at a data rate of 16 kbps. This radio is in use by most US forces, particularly the US Army and Air Force. Short range is 2 km.
  • 25x Image Intensifier [1kg, $2500]
  • Light Intensifier Goggles [.5kg, $1800]
    • These amplify existing light thousands of times, rather than heat emanating from objects and people. They have the same range as IR Goggles when used in the passive mode, but double their range and allow for better short-range vision clarity when used in the active mode. The drawback to active mode is that the goggles are acting as a flashlight and show up clearly to starlight scopes, IR goggles, thermal vision, and passive/active IR viewers.
  • Claymore mine w/ tripwire and command detonator options [2kg]
  • Frame Charge, 2kg [2kg, $100]
  • Canteens – 4l total [4kg]
  • MREs – 3 day supply [5kg]

Individual Gear – Jeff Schultz

Grand Total = 27kg

 

  • Thermal Fatigues [6kg]
  • Kevlar Helmet [.5kg]
  • Kevlar Vest [4kg]
  • Headlamp [.2kg]
  • Personal Medical Kit x2 [.4kg]
  • Doctors medkit [5kg]
  • AN/PRC-139 Hand Radio: [1.35kg, $1000]
    • This radio operates over either the 30-88 MHz, 136-174 MHz, or 403-470 MHz bands, depending on what transceiver is installed. (Changing transceivers is a task requiring a Phillips screwdriver and no special skills.) It features an embedded Vinson (scrambler) module. The radio may also function as a modem, at a data rate of 16 kbps. This radio is in use by most US forces, particularly the US Army and Air Force. Short range is 2 km.
  • Light Intensifier Goggles [.5kg, $1800]
    • These amplify existing light thousands of times, rather than heat emanating from objects and people. They have the same range as IR Goggles when used in the passive mode, but double their range and allow for better short-range vision clarity when used in the active mode. The drawback to active mode is that the goggles are acting as a flashlight and show up clearly to starlight scopes, IR goggles, thermal vision, and passive/active IR viewers.
  • Canteens – 4l total [4kg]
  • MREs – 3 day supply [5kg]

Individual Gear – Linda

Grand Total = 33kg

 

  • Compound hunting bow w/ six arrow holder [1kg]
  • Quiver with 24 razor broadhead arrows [2kg]
  • Lucky hammer [1kg]
    • Sometimes carries this claw hammer openly if she intends to use it immediately. Otherwise it is kept tucked under a coat. If asked about the purpose of this hammer she relates a story about her father, who was a carpenter and gave her this lucky hammer that saved his life once. She puts on a show of emotional drama if anyone tries to “disarm” her of this sentimental object.
  • Census-taking paperwork, forms and manuals. [1kg]
  • Thermal Fatigues (Civilian Equivalent) [6kg]
  • Kevlar Helmet [.5kg]
  • Kevlar Vest [4kg]
  • Backpack [2kg]
  • Headlamp [.2kg]
  • Personal Medical Kit x5 [1kg]
  • Hand Grenade, CHEM Smoke – x2 [1kg]
  • Cable-ties, duct tape, 550 paracord [.5kg]
  • Toiletry & Cosmetics Kit [.5kg]
  • AN/PRC-139 Hand Radio: [1.35kg, $1000]
    • This radio operates over either the 30-88 MHz, 136-174 MHz, or 403-470 MHz bands, depending on what transceiver is installed. (Changing transceivers is a task requiring a Phillips screwdriver and no special skills.) It features an embedded Vinson (scrambler) module. The radio may also function as a modem, at a data rate of 16 kbps. This radio is in use by most US forces, particularly the US Army and Air Force. Short range is 2 km.
  • Light Intensifier Goggles [.5kg, $1800]
    • These amplify existing light thousands of times, rather than heat emanating from objects and people. They have the same range as IR Goggles when used in the passive mode, but double their range and allow for better short-range vision clarity when used in the active mode. The drawback to active mode is that the goggles are acting as a flashlight and show up clearly to starlight scopes, IR goggles, thermal vision, and passive/active IR viewers.
  • Canteens – 4l total [4kg]
  • MREs – 3 day supply [5kg]
  • Empty Duffel Bags, Large x2 [2kg]